![]() ![]() ![]() In many cases, the crafted version of the weapon or tool is not as durable as the original. Some require specific documents and some may be obtained from NPC characters. Most weapons can be crafted after locating them over the course of the game. Prior to obtaining backpack upgrades, this may significantly hamper the player's ability to carry health and resource items, depending on which areas the player chooses to explore first. Unlike crafting components, equipment, and key items, weapon items occupy a slot in the player's inventory. Releasing the button before a full charge does normal damage, regardless of how full the charge meter is.Īdditionally, to further underscore the "flight over fight" leaning in the game, the weapon items do very little damage, making them all but ineffective against enemies other than rats and normal snakes. Each weapon also has a "charged" attack that can be used by holding the attack button until the charge circle around the target reticle fills completely. The game adopts a degradation system similar to other games in which the item will break after a certain number of uses.Įach weapon does a fixed amount of damage to all enemies, regardless of the enemy type. The primary purpose of these items is generally utility-based plot progression, with offensive capabilities being a secondary function. ![]() Die Young provides very few weapons to the player, relying instead on the ability of the protagonist to run, climb and jump in order to escape various hazards. ![]()
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